Information Designer Joost Grootens summarizing the Trust Design talks at the 2011 Milan Design Fair.
Joost Grootens in conversation with Scott Burnham: "Information has changed."
Our relationship with information is going to be a central element of our relationship with trust in an Internet of Things. As the things around us begin talking to each other, and talk to us, the amount of information is going to grow exponentially – making sense of it will be the challenge. One of the most respected information designers working today, Joost Grootens is the head of the research program Information Design at Design Academy Eindhoven. His work in information design has earned him numerous awards and brought him to the attention of Rolling Stone magazine, who listed him as one of the most influential designers working today.
SB: You have said previously that the world has become more complicated because the information describing it has grown. Is the growth of information a symptom or a factor of complexity?
JG: It’s definitely a symptom, but it’s also a factor. To try to understand the world and the amount of information that’s described in the world is very difficult. There are too many facts, too much is known, so you have to filter more before you’re able to understand it. The information is there, truth is there, facts are there, but sometimes you need some kind of distance to understand it better.
SB: Is our relationship with information changing?
JG: Information has changed. There’s a lot more of it, and thanks to the Internet it has never been easier to become an author of information or a publisher of information. The reader has also changed. Readers have become users, so they expect a different role in that process of consuming information.
SB: Martin Rantzer of Ericsson Foresight said “new communication senses will be needed in the future to enable us to absorb the enormous mass of information with which we’re confronted”. Would you agree?
JG: There’s a lot of repeat language out there and it’s become like a style. I think we need to develop a new kind of literacy for information, a language of information design. It’s a very exciting time now to be developing this new language, this new vocabulary. I’m not convinced that we need to create three dimensional, animation-like visuals to add more dimensions to the information. I believe it can still be a 2D visualization and I think something that is complicated doesn’t have to be told in a complicated way. The whole point of information design is to make information less complex — to make the language less complex than the content or the context itself. We saw a similar thing happen in the 90s with the beginning of the computer age when it was very easy to create visually complex images to illustrate or to explain complex stories. I don’t believe in that. It may look interesting, it sometimes may look pretty, but it doesn’t communicate that well. I’m of the school of less.
Metropolitan World Atlas by Joost Grootens
SB: Should the designer serve as an editor of information?
JG: Yes. I think that’s a very important part of it. That said, I think most of the time when the designer is collaborating with an author of information the designer is not so much trying to filter the information but trying to translate it in an optimum way in order for things to become clear. The designer then is a kind of specialist in that process; I think more and more of these processes are collaborations.
SB: With the designer remaining neutral?
JG: Maybe neutral is not the right word but I try to be as transparent as possible with what I’ve done to the information, what I did as a designer to the information. I’m very open about my techniques, my means, the things I did to it, to guarantee that the reader is aware that the information he or she is looking at is designed, is manipulated.
SB: Do you feel that transparency creates a more honest relationship between the representation and the reality of the information?
JG: It makes it easier for the reader to realize that what he’s looking at might not be the absolute truth, but as the designer I try to be open, to put all my cards on the table and say “okay, this is what I did”. So it’s more about trust between me and the reader in that sense.
SB: That quest for understanding between the raw information and the communication of that information has become a motivating force in the growth of information design it seems.
JG: A lot of designers, especially young designers, are very interested in information graphics and I think they intuitively feel that they need to do something with the flow and amount of information they are confronted with. They are trying to grasp it. Ten years ago, students could say “I don’t know that” if you made a reference to something. Now, you can no longer afford to say “I don’t know that”. We have to be aware of everything and students want to understand what’s happening right now – not only around them but in the whole world. With so much information to process, it is a logical step to do something, to try and make this information into something. You write about it. You visualize it. You make a song about it. You do something with it.
"I swear I use no art at all", 10 years, 100 books, 18,788 pages of book design by Joost Grootens
SB: It seems that we’re still experimenting, that we haven’t really made sense yet not only of what the information is telling us but we haven’t made sense of the deluge of information coming at us.
JG: Definitely. We are not able to handle it and I’m always struck that a lot of the visualizations that we see trying to make sense of it are so similar. A lot of things are based on similar sources so there are a lot of plain things that abstract or animate GPS data or photographs — in these areas visualizing data is very easy now because it’s almost automatic if it has a kind of geographic position. But then to make it into a story and make it into something that is more than an image means more than just a neat graphic translation or the visualization of it. You need to have some kind of clue. It’s just like if you were a scientist, you can go to a lab and do a test but you first need to have an idea of what you’re looking for before you can do the test successfully.
SB: In addition to rethinking the language of information design, you’ve also spoken about the need to rethink the tools designers use.
JG: A product is no longer the only outcome of a design process. For a long time now, we have seen the reader becoming the user, the consumer becoming more active in the process, and it may very well be time that the role of the designer changes also. We have to start earlier in the process, but we also have to stop earlier. We have to design the new tools for this — maybe that’s the logical next step in the computer revolution. In the same way that the computer changed the design profession by making former specialist jobs like typesetter or type designer more accessible to people without specialist knowledge — because they can control a computer, they can also create a book or build a typeface. With all this software, and with so much of it becoming open source, it’s ridiculous that we as designers are so dependent on certain companies for all the things that we do like Adobe or Apple. I think the next step will be that designers will start designing their own tools, not to help their designs but maybe these tools are products of a design process and that the user, the consumer, the reader will use them to filter or to visualize the information.
SB: If you consider the evolution of information vehicles, from the printing press to the Internet, a new tool could be the next information vehicle for understanding the waves of information coming at us.
JG: That could very well be. It could be that certain tools will become the new information carriers.
SB: Instead of more design for understanding, it may be about more tools for understanding.
JG: Yes. Because the information has become endless. It’s unfinished. It’s ungraspable. It’s infinite. That is what we are experiencing with the Internet, and the Internet of things that come next. On one hand, it will be tools, a kind of filter or glasses or other devices working in real-time to try and understand what is happening. On the other hand this will also inspire more objects or information carriers that are the opposite — that are finite. They’re graspable. They’re analog, like a book.
SB: Information has become a form of source material — in the same way that designers would work with certain materials as they became available throughout history, the available material now is information.
JG: When I started to become interested in information and designing information, the first Gulf War was going on. There were press conferences every night that showed photographs of pre-strike and post-strike air attacks. I was fascinated by the images used in these press conferences because they were black and white, satellite photographs, very neatly cropped around the specific bridge or building. On the left you would see the pre-strike bridge or building, and on the right you’d see the post-strike, after the air attack. Because it was black and white, because it was a top view, it was made very abstract so you didn’t feel that that bridge or that building contained human beings. I thought it was a very clever way of hiding information or filtering information in a specific way and then reducing it to make it into an operation. I realized that you can manipulate information in such a way that it becomes almost a method or a formula. It’s the only logical outcome. That, for me, started my awareness of how you can manipulate information to tell a story.
This interview was originally published in Trust Design: The Internet of Things. The publication can be ordered along with Volume 28 here.